v. 0.11 changelog
- Influence resource introduced, regenerates passively and gained with happiness
- Golden age introduced - a short period triggered by the player during which, the kingdom develops in a faster pace
- Recruits resource introduced - used for creating military units
- Keyboard support added
- Selling buildings
- Better diplomacy, a possibility to exchange maps
- Unit sea transport
- Fixes in city conquest mechanic
- Range attack possible on all units, not only cities
- A possibility to abandon a city
- Castles can take nearby territories far away from cities
- Private messages in chat
- Legendary buildings introduced (only one per game can be built)
- Polar and tropical biomes introduced
- New settlement system - farms, lumber camps and fishing boats appear around a village settlement
- It is possible to become The Emperor
- Changed religion system - now The Emperor can choose new religion upgrades
- Statistics view, allows to compare scores with other kingdoms
- Fixes in GUI
- Rebalance of everything