v. 0.12 changelog
- What should I do next button
- A possibility to schedule projects and technologies that we don't have resources for yet
- New unit zone of control model
- New trade system (caravans still exist, but play a different role now)
- Pagan temples
- An upgraded religion model
- Basic duchy AI
- Corsair unit that can pretend to be a barbarian
- Far lands - there are routes to them on the map, when you find them, you can trade with these far lands
- Siege units now are support units
- New help view, more information in help
- 5 unique cultures with own bonuses, unique units and buildings
- Cities will auto assign new citizens
- Suburbs extend the city working range
- Better city conquest system
- Espionage
- Elite units
- Now players will be able to start a new game and pick a starting location by them self
- Global chat
- More wares, terrains, technologies, traditions, religion bonuses, buildings, legendary buildings, units
- Map tooltips
- Small GUI fixes
- better balance